you're so right, cyberpunk is hard for exactly those reasons. my biggest problem is that the genre has said everything it wants to say, so i'm trying to find something i'd like to say and use the genre's aesthetics and creative muscle to do it.
right now i'm leaning hard on the idea of how catastrophe, especially environmental catastrophes, will be handled in the future, and the current (horrifying) way that media narratives get written about the impact. not just that but who's controlling those narratives and who stands to gain. i get to use the good old evil corporation staple, and there'll be some high-tech lowlives that steve hangs out with.
then in the middle of it steve spends a lot of time in a sentry robot body and bucky is inhabiting ruins with scavengers and they're trying to find their way back to each other (as soon as they realize that the other did not die in the Catastrophe).
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Date: 2018-12-17 05:12 am (UTC)right now i'm leaning hard on the idea of how catastrophe, especially environmental catastrophes, will be handled in the future, and the current (horrifying) way that media narratives get written about the impact. not just that but who's controlling those narratives and who stands to gain. i get to use the good old evil corporation staple, and there'll be some high-tech lowlives that steve hangs out with.
then in the middle of it steve spends a lot of time in a sentry robot body and bucky is inhabiting ruins with scavengers and they're trying to find their way back to each other (as soon as they realize that the other did not die in the Catastrophe).